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方舟:生存进化(Ark: Survival Evolved)测试版v187.0升级档+免DVD补丁

方舟:生存进化(Ark: Survival Evolved)测试版v187.0升级档+免DVD补丁
补丁类型:升级挡 补丁大小:3.1G 所属游戏:方舟:生存进化 补丁语言:简体中文 游戏平台:Win all 更新时间:2015-07-20

游戏补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录
3.开始游戏

已包含之前的升级档

更新说明(机翻):

v187.0
注:自定义原始服务器,有一个新的game.ini这个位置:http://pastebin.com/cA9rMxz2
也前进已经改变了格式为面向未来,稍后会发布面向未来的INI,这将是最后一次game.ini这个必须更新:)
* Titanomyrmas:旨在破坏你的野餐星期天!
* Dimo??rphodons:设计,骚扰其他乘客恐龙!
*弩:使用水下从远处ping通鲨鱼!
*机械加工猎枪:重装和更严格的价差比以前少primtiive强大,但更多的出手机会!
*重新设计的石级的外观看起来更漂亮
*染料的数量增加一倍。你要粉红色?你有粉红色的!
*您可以不再水平沉睡的盟友(这样的意思)
近似??的+ 25%的专用服务器的性能提升...... PHYSX改写!!!!! > :-P - 和好客户端的性能增益在密集的城市以及!
*键盘现在在密密麻麻的工作基地(是“太多次重叠”的问题)
*修正了Server的内存泄漏
*修正案“隐形直到您移动”结构上的客户端
*当在水面游泳修正了失去氧
*您可以无线化和rewrire放置陷阱 - 而让他们放置并记住他们被连接到 - 使它更容易离开设置了陷阱之后自己的基地(我们不想做陷阱完全不理你时,有线,然而,为了避免激励把你的基地变成陷阱无限数量的区域)
*蝎子/吃腐肉现在更喜欢被驯服后吃变质的肉,而不是生肉
*观看恐龙的库存已经得到解决时的大量垃圾邮件“项删除等”通知文本
* Stimberry消费现在减少食品在被驯服的恐龙
*您可以不再建立在直接的伤害半径30秒,其中的结构已经被破坏了敌人的团队(帮助围困发挥出更自然)
*现在有一个“攻击”哨子,这将发送所有的恐龙在附近半径来攻击你指向特定的目标 - 这个作品非常漂亮的望远镜:)

*在PvP中,洞穴内/洞穴入口的结构现在就6X伤害(服务器修改设置)
(steamapps \ COMMON \ ARK \项目\ ShooterGame \保存\ CONFIG \的WindowsServer \ game.ini这个)
PvPZoneStructureDamageMultiplier = 6.0

*自动炮塔约3倍的轨道快速,更有效
*唯一的女恐龙下蛋了 - 它已经发生;)
*修正军刀性别位 - 嘿,“固定”
*工业烧烤现在消耗天然气得当,并有更多的,最终的模型
*您现在可以按E钮喝的时候只是站在水中,如果没有什么别的激活。你不必浸入了。
*您可以在浅水中,现在光站在火炬
*产卵区域的面积约是现在时,表示选择字符产卵区域
*增加了50%的最大绊网的连接距离
*完全改变石结构的视觉效果,为更好地;)

*自定义服务器现在可以指定是否要单独可下载:人物,物品,恐龙
?PreventDownloadSurvivors =假?PreventDownloadItems =假?PreventDownloadDinos = FALSE

*手榴弹损害是由一般的33%,另外33%比恐龙(共VS恐龙所以约-45%)下降
*新game.ini这个选项:
[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams =真假/

默认为false。如果为真,而不是在EngramsOverride列表中明确指定的任何印迹将被隐藏。有用的维护原始服务器即使我们在更新添加新的记忆痕迹。

另外:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)

例如。让您通过类名指定一个印迹,这样它保证工作,即使印迹指数在未来改变 - 保证是永久性的。你可以从方舟开发套件的所有类名。

v187.0
Note: for custom Primitive Servers, there is a new Game.ini here: http://pastebin.com/cA9rMxz2
Also going forward have changed the format to be future-proofed and will post a future-proofed INI later, and this will be the last time the Game.ini has to be updated :) 
* Titanomyrmas: designed to ruin your sunday picnics!
* Dimorphodons: designed to harass other dino riders!
* Crossbow: use underwater to ping sharks from a distance!
* Machined Shotgun: less powerful than primtiive, but more shots before reload and tighter spread!
* Redesigned the look of the Stone Tier to look much nicer
* Double the number of dyes. You want Pink? You got Pink!
* You can no longer level up sleeping allies (so mean)
* Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well!
* Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
* Fix for Server memory leak
* Fixed case of "invisible until you move" Structures on Client
* Fixed losing Oxygen when swimming at water surface
* You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
* Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
* The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
* Stimberry consumption now reduces Food on Tamed dinos
* You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
* There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass :) 

* In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting)
(steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini)
PvPZoneStructureDamageMultiplier=6.0

* Auto Turrets track about 3x as fast, to be more effective
* Only Female Dinos lay eggs now -- it had to happen ;) 
* Fixed Saber gender bits -- heh, "fixed"
* Industrial Grill now consumes gas properly, and has more-final model
* You can now drink by pressing E when just standing in water, if there's nothing else to activate. You don't have to be immersed anymore.
* You can now light standing torches in shallow water
* The approximate area of Spawn regions are now indicated when select a character spawn region
* Increased max tripwire connection distance by 50%
* Completely revamped stone structure visuals, for the better ;) 

* Custom servers can now specify whether they want downloadable individually: characters, items, dinos
?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false

* Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)
* New Game.ini options:
[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams=true/false

Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates.

Also:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)

For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit. 

by thegfw