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方舟:生存进化(Ark: Survival Evolved)测试版v188.22升级档+免DVD补丁

方舟:生存进化(Ark: Survival Evolved)测试版v188.22升级档+免DVD补丁
补丁类型:升级挡 补丁大小:3.5GB 所属游戏:方舟:生存进化 补丁语言:简体中文 游戏平台:Win all 更新时间:2015-07-27

游戏补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录
3.开始游戏

已包含之前的升级档

更新说明:

机翻:

当前版本:v188.22
*您现在可以正确地看到非专用多人会话中的“非专用多人会话”过滤器类型;)
*非专用多人会话主机不再需要打开端口!它现在使用自动蒸汽NAT穿越!请注意,您将无法看到非专用多人会话从之前v188.21,所以请升级到这个版本,如果你要玩一个非专用多人会话与您的朋友。

v188.2
*迪诺斯被推入世界geomtry(内移动结石等)现在在一段时间后杀死。不要试图隐瞒恐龙那里,这不是合法的;)
*从“工艺全部”按钮,删除不必要的词“数量”
*转发器,如果??你的身体被破坏,你有一个袋子战利品使u能找到你的包包不再消失 - 然后他们连接到你的战利品袋。 (如果那是毁灭,但是,那么再见转发)
*“保持所有的”黑哨(“U”默认情况下)现在只跟着你,或者你骑在恐龙影响的事情。 (所以如果你有一个团队与其他恐龙下列其他团队成员,它不会停止与其他恐龙)
*默认加载速度提升,出货量预编译负荷缓存,并使其默认情况下使用。 70-80%的PrimalGameData装载和流媒体的速度上涨......还是得做,虽然地图:)
*炮塔又需要电源;)
*这是导致不正确的炮塔射速(或者是导致他们不火的话),并固定目标的逻辑,如果没有一个干净的投篮不火的固定炮塔射击的逻辑错误 - 炮塔应该是很凶恶的杀人机器现在,应该不会有剩余的任何直接的攻击。

v188.1
*减少蚂蚁(Titanomyrma)仇恨半径30%
*炮塔不再会针对您完成的尸体,他们不再有任何误伤
*修复结构现在只需要一半的资源之前(如进一步鼓励修理而不是更换)。
*作物地块现在可以放置在非常不平的地面
* Phiomia现在可以船尾
*伴侣升压被驯服的恐龙现在生产的鸡蛋2个机会
*剩余淘汰服务器端内存泄漏

*?更快的加载速度选项70%。选择“实验快速加载缓存”启动选项(使用添加“-usecache”到你的命令行启动手动)。之后,你开始游戏及负载第一和第二次将仍然是缓慢的,但第三次起将快。这是测试一种新的高速缓存方法。如果它工作得很好,然后将附带的预建的缓存文件,以便它永远是快速即使是第一次,我们将做这所有的地图为好。

*非专用主机会话:对于小团体合作发挥 - 你用单人将与此模式,无缝!如果你想加入这样一个会议上,你会发现在该名单会话的用户界面“非专用会议”过滤器类型列出了这些会议。或加入使用您的好友列表,或在局域网列表中,如果它是一个局域网游戏。请注意,非专用主机使用您的单人世界保存/字符,这样你就可以无缝地托管和打单人:)之间切换。此外,每个人,但主机被限制到周围的主机上的约200米的范围内打(这是主要的小屋,只玩)。暂时,这是必要的,以保持主机性能与系统内存。

*可放置结构(盒,床,标志等)将不再被取代它们下面的底层结构时破??坏。请注意,这将只在新放置的物体(新放置的箱子,床,标志等)正常工作。当基础结构被放置取代之前v188.1对象仍然会被破坏。
*拱顶再次回落正确,如果他们下面的地板被破坏
*坚韧统计,现在已经1.5倍的绝缘效果之前
*熟肉制品总理将不再生肉被驯服的恐龙之前被吃掉
*当你在“修复结构”选项徘徊,说明材料成本完全修复的结构现在有一个修复费用提示
*新增部落名称死刑回顾(好让你能知道什么是部落寻求在邪恶revengeance)
*在单人游戏中,你可以保持永远睡修正了一个问题! (睡美人)
* PvP的洞穴伤害加成(默认6X)的水下洞穴,现在的功能,以及

v188.0
注意:对于ARK服务器管理员,V188将在首次推出覆盖服务器的“ARK \\ ShooterGame \\保存\\ CONFIG \\ LinuxOrWindowsServer \\ GameUserSettings.ini”。这是修改默认INI,它从派生的一个意想不到的副作用,但可悲的是,我们不能恢复的变化。所以,你可以,如果你希望在更新后恢复服务器以前GameUserSettings INI值。我们将确保该INI覆盖不会再次发生然而,。非常感谢您ARK服务器管理员!

*新格局:“单面板标志”,这是一个简单的标志,有一个坚固的面板画布,方便的风俗画上。
*海量的性能改善结构完整性计算(即少滞后/摧毁大型连接结构/件更换档位时,在服务器上)
*现在犀喜欢某个基布尔;)
*鸡蛋是50%左右比较常见的发现
*现在鸡蛋持续地面上30分钟(上一个是20分钟)
*蚂蚁(Titanomyrma)将不会跟随你到水了。土地虫子不喜欢水;)
*修正了结构的限制(已被超过的PhysX重叠限制)的错误,并重新设置默认值6000(应包括甚至我们已经看到在官方服务器的最大电流基地)。新的配置/命令行值:NewMaxStructuresInRange = 6000
*倒着游泳在恐龙与服务器不再desyncs
*驯服SCORP不应被淹死了。其实并没有游泳到表面的各种恐龙驯服,现在应尽量停留在表面上不骑时。
*修正弹出的水下洞穴网
*每像素登录绘画,具有实时的多人同时绘画:请不要画进攻的事情!

原文:

Current Version: v188.22
* You can now properly see the Non-Dedicated Multiplayer Sessions within the "Non-Dedicated Multiplayer Session" filter type ;)
* Non-Dedicated Multiplayer Session Hosts no longer require opening ports! It now uses automatic Steam NAT Traversal! Note that you will not be able to see Non-Dedicated Multiplayer Sessions from prior to v188.21, so please update to this version if you want to play a Non-Dedicated Multiplayer Session with your friends.

v188.2
* Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit ;) 
* Removed the unnecessary word "Quantity" from the "Craft All" button
* Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder)
* "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos)
* Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though :)
* Turrets require power again ;) 
* Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining.

v188.1
* Reduced Ant (Titanomyrma) aggro radius by 30%
* Turrets no longer will target you through corpses, and they no longer have any friendly fire
* Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace).
* Crop plots can now be placed on very uneven ground
* Phiomia can now poop
* Mate-boosted Tamed Dinos now have 2x chance of producing eggs
* Eliminated remaining server-side memory leak

* ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.

* Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer :) . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.

* Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them. Note this will only work properly on NEWLY placed objects (newly placed boxes, beds, signs, etc). Objects placed before v188.1 will still be destroyed when the underlying structure is replaced.
* Vaults once again properly drop if the floor underneath them is destroyed
* Fortitude stat now has 1.5x the insulating effect as previously
* Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
* There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure
* Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
* Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)
* PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

v188.0
Note: For ARK Server Admins, v188 will upon first launch overwrite your server's "ARK\\ShooterGame\\Saved\\Config\\LinuxOrWindowsServer\\GameUserSettings.ini". This was an unintended side effect of modifying the Default INI that it derives from, but sadly we can't revert the change. So you can restore your server's previous GameUserSettings INI values after updating if you wish. We'll make sure that this INI overwrite doesn't happen again, however. Thank you very much ARK Server admins!

* New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
* Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
* Bronto now likes a certain Kibble ;) 
* Eggs are about 50% more common to find
* Eggs now last for 30 min on ground (prev was 20 min)
* Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water ;) 
* Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
* Swimming backwards on a dino no longer desyncs with the server
* Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
* Fixed pop-in of underwater cave meshes
* Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things!

by thegfw